
7. Chases - Page 159
Pearl 2008 Manual - 16th July 2007
CHAPTER SEVEN
7. Chases
This chapter contains: Programming a chase; running a chase; setting
speed, crossfade and direction; manually controlling the chase steps;
setting step times and unlinking; editing a chase using unfold; editing a
chase which is running; copying chases; sound activation of chases;
chase options.
As well as being used to store static memories, the playback faders on
the Pearl can also be used to store chases (sequences of static
memories).
7.1 Create
7.1.1 Programming a chase
To program a chase, you have to set up the lighting for each step of the
chase, then save it. The contents of the programmer are recorded as a
step.
You can either set all the fixtures and dimmers manually for each step,
or you can use Include to load in the information from memories you
have already recorded.
You cannot use an existing memory as a chase step just by turning it
on. You need to use the Include button to load the memory into the
programmer.
1> Press the Chase button.
2> Press the Swop button of the playback where you want to store
the chase.
3> Set up the lighting for the first step, either manually or by using
“Include” on existing memories.
4> Press the Swop button of the playback or Enter to store the
programmer contents as Step 1 of the chase.
5> Press Clear (unless you want to re-use the contents of the
programmer), then repeat from step 3.
6> Press Chase to finish when you have stored all the steps you
want.
• Press Clear when you have finished saving the chase, otherwise
when you try to play it back the programmer will override the
chase and you won’t see the chase properly.
• The current step number is displayed in the prompt line.
• From the July 2004 software version, you can record shapes in a
chase. If the same shape is saved in subsequent steps it will
continue from step to step, if not it will stop at the end of the step
time. (The Pearl considers the shape to be the same if you didn’t
press Clear after the previous step, and didn’t change the speed,
size or spread of the shape from the previous step; or if you
Included the shape from the previous step and have not modified
it)
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