Chauvet Tiger DMX 60 Manuel de l'opérateur Page 197

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15. Glossary of terms - Page 229
Pearl 2008 Manual - 16th July 2007
determining the output level of a Channel held in
more than one Playback Channel. The Channel
outputting the Highest value at any given time will
always determine the level of the Channel. Also see
LTP.
INCLUDE A means of transferring the contents of a Memory or
Chase Step into the Programmer.
INDIVIDUAL STEP TIMES
Times programmed into one individual Chase Step
from the TIMES menu. These steps are called
COMPLEX STEPS. See GLOBAL CHASE TIMES,
SIMPLE STEP, COMPLEX STEP.
INSTANT CHANNEL A channel which does not use fades generated by the
console, and moves in discrete jumps from one state
to another. See FADING CHANNEL.
INSTANT ACCESS A function on the Graphics Tablet that does not
require the correct Attribute Bank to be selected in
order to control an Attribute.
INSTRUMENT See FIXTURE.
INTELLIGENT FIXTURE
See FIXTURE.
LCD Refers to the console’s on-board displays (stands for
Liquid Crystal Display).
LED Refers to the small red lights within the buttons on
the console (stands for Light Emitting Diode).
LINKS Connections between Chase Steps enabling them to
run on from one to another automatically.
LOCATE FIXTURE A feature of the console that makes it easy to find
your selected Fixtures by putting them in Open White
with Pan and Tilt at 50%.
LTP Latest Takes Precedence, a mechanism for passing
control of a channel from one Playback Fader to
another on the basis that the latest Playback Fader
to be moved has control, providing that Playback
Fader has moved passed the Trigger point. (See
TRIGGER POINT). Also see HTP.
MACROS Macros allow functions programmed into an
Intelligent Fixture by the manufacturer to can be
executed by sending a DMX command sequence from
the console. They can allow you to reset the Fixture
for example. The DMX command sequences are
defined within the Personality File.
MEMORY A single stage look programmed onto a Playback
button or fader. It does not have Wait times. Also
known as CUE, STATE, SCENE, LOOK.
MEMORY MODE A playback format programmed into a Memory.
There are Memory Modes 0, 1 and 2.
MIDI Stands for Musical Instrument Digital Interface. It is
the established hardware and software specification
enabling the exchange of data between digital
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